Fully integrated immersive visualization tool for planning and updating well paths and platforms in relation to 3D geophysical and geological data. Enables multi-disciplinary teams to use 3D visualization technology, state-of-the-art planning algorithms, and integrated subsurface data for field exploration and development planning.
To learn more about TerraSpark Geosciences, go to
terraspark.com (website created by yours truly).
As part of my Ph.D. research, I am developing a technology for constructing rapid prototypes of wireless input devices for use in immersive 3D environments. The goal of this project is to make user interface hardware design accessible to the developers of VR applications, at a very low cost, and without requiring extensive knowledge of electrical engineering. Potential applications include the study of ergonomics, haptic interfaces, collaborative design, low-cost VR systems, and usability research. The device shown on the right is a "virtual conductor's baton" which allows a computer to detect the users rhythm, and was constructed in a few hours using balsa wood, a MANTIS sensor node, and an accelerometer.
Publication of initial research findings (PDF format):
"Rapid Prototyping Of Mobile Input Devices Using Wireless Sensor Nodes"
To learn more about the MANTIS wireless sensor network project, go to
mantis.cs.colorado.edu.
Another project I am working on at the Vis Center is a prototype application for creating precise radiation treatment plans using immersive visualization technology. By incorporating some of the same technology that we have developed for the energy industry, we hope to be able to dramatically reduce the time and effort required to create a treatment plan, as well as allowing doctors to more accurately determine the effects of radiation on both tumorous and healthy tissue.
More information about this project can be found
here.